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Occultism Skills














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Ok, this is where I will put some knowledge of skills and what they say when they hit you.  Also may include cures at a  later date: NOTE - I left out most abilities which do absolutely nothing (ones like Scry/Ague/that crap and stuff)
 
Occultism:
Ague                A chill that enters from the aura to the body.
Window              Seek out another in your mind's eye.
Warp                Cause your enemy's body to warp beyond recognition.
Night               Create darkness in the room.
Shroud              Perform many actions in secret.
Bodywarp            Warping your own body is not for the faint of heart.
Eldrichmists        The Hymn to Glaaki will raise strange mists.
Mask                Conceal the movement of your chaos entities.
Attend              Force your students to pay attention.
Enervate            Suck the strength from your enemy's aura.
Encipher            Hide your writings from prying eyes.
Quicken             A small time warp around your enemy makes them hungry.
Astralvision        Your aura gives insights into that which is around.
Shrivel             Cause your opponents limbs to shrivel up.
Readaura            Reading another's aura will reveal their secrets.
Karma               Sense how much karma you have accumulated.
Heartstone          Create a figurine of your heart to help give you mana.
Simulacrum          Create a figurine of yourself that absorb damage.
Timewarp            Warping time in a location will move vibes.
Distortaura         Distorting your aura will protect you from physical harm.
Pinchaura           Surgically alter your patient's aura.
Impart              Impart your karmic knowledge to others with Occultism.
Transcendence       Open a gateway to the Plane of Chaos.
Unnamable           Hear what cannot be named, or see what cannot be imagined.
Devolution          Devolving your enemy will make them unrecognizable.
Cleanseaura         Cleanse away those pesky animal spirits from an aura.
Tentacles           Master your body and create tentacles of your own.
Chaosrays           Pure chaos will strike all in a location.
Whisperingmadness   A curse of madness not soon forgotten.
Devilmark           The Mark of the Devil grants great power.
Truename            Find the truename of your enemy.
 
 
SYNTAX/TRIGGERS:
Syntax: AGUE <player>
You can afflict a person's aura with an ague. This will cause the unfortunate wretch to freeze in two or three stages. If the target has a caloric salve applied, this will nullify the caloric salve. If not, then it will set him or her shivering, which will regularly cause a loss of equilibrium. If you chill a shivering person, you will freeze him or her completely.
 
TRIGGER MSG:
* sends an icy blue tendril of light that lashes out at you and wraps
around you, sending a strange chill deep into your bones.  
CURE: APPLY CALORIC
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Syntax: WINDOW <player>
Using the power of your will, you can seek out the location of anyone's aura.
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Syntax: WARP <target>
Your power to warp reality can be focused on a single individual, causing horrific mutations and cancerous growths that are ultimately quite lethal.
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Syntax: NIGHT
Cast a shroud of darkness over a location.
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Syntax: SHROUD
        UNSHROUD
This will draw a shroud of concealment over your actions.
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Syntax: BODYWARP
You can warp your own form into an unspeakable image, causing a primal fear even in the most hardy.
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Syntax: ELDRICHMISTS
By singing the Hymn to Glaaki, you may call up eldrich mists out of the ground itself, harming all except yourself.
 
TRIGGER MSGS :
* raise {his|her} arms and softly sings an eerie hymn. Suddenly, green mists rise up from the ground burning the air itself.
 
Your legs collapse from under you and consciousness leaves you as you pass out from extreme hunger.
 
As the stinking gas fills your lungs, you vomit violently.
 
Your stomach notifies you that it is beginning to feel hungry. Perhaps you should find yourself some food.
 
Your legs begin to tremble with weakness and you feel light-headed and dizzy.
 
The thought of food looms foremost in your mind.
 
All rational thought vacates your mind as an animal craving for sustenance overcomes you.
 
You double over in pain as your stomach virtually collapses.
CURE: HOLD BREATH or EAT A LOT OF MUTTON
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Syntax: MASK
        UNMASK
This ability will cause all the chaos entities in your entourage to become cloaked. While cloaked, their movement in and out of rooms will not be seen. To remove the cloak, use UNMASK.
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Syntax: ATTEND <player>
Using the power of your will, you can exert your aura and force your students to attend to their studies, curing them of deafness and blindness.
 
TRIGGER MSG :
* glows with an emerald hue and snaps {his|her} fingers at you.
CURE : Go BLIND/EAT BAYBERRY and GO DEAF/EAT HAWTHORN
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Syntax: ENERVATE <player>
Using the power of your aura, you can send forth a tendril and suck out the energy from the aura of another, thereby draining another's mental energy to add to your own.
 
TRIGGER MSG :
* frowns in concentration as a tendril of yellow energy flashes out and attaches to you.
You suddenly have a headache.
CURE : DO NOTHING OR DRINK MANA
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Syntax: ENCIPHER <journal/letter>
        TRANSLATE <journal/letter>
Secrecy is one of the hallmarks of Occultism. In order to guard your writings from the uninitiated, you can hide your writings in a cipher. TRANSLATE will decipher the text so anyone may read.
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Syntax: QUICKEN <player>
Your power over reality and time is such that you can create a small warp in the time field around an individual, who will not notice any time pass, though his or her body will suddenly feel the effects.
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Syntax: ASTRALVISION
You are an Occultist, attuned to the aura of all living beings and able to seek out their lifeforce. With this power, you will gain both deathsight and lifevision.
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Syntax: SHRIVEL <arms/legs> <player>
        SHRIVEL <left/right> <arm/leg> <player>
By grabbing onto the limb of a player, you can destroy its marrow, rendering it useless.
 
TRIGGER MSG:
Before you can avoid it, * hand brushes against your {leg|arm} and it withers away.
 
You watch, in horror, as your {right|left} arm shrivels up and becomes useless.
CURE : APPLY MENDING
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Syntax: READAURA <player>
Your knowledge of auras is such that you may read the auras of others, seeing any anomalies and enchantments attached to the auras, or sense any presence that protects or affects the aura.
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Syntax: KARMA
        OPEN ESCHATON
        STUDY ESCHATON
        PUT <item> on ESCHATON
You may now utilize karma by probing the occult mysteries found in the Living Book of Eschaton. KARMA will tell you how high your karma level is. When you STUDY ESCHATON, your karma level will rise, though the Living Book of Eschaton will be slowly consumed by this thirst for knowledge. OPEN ESCHATON will tell you how many pages the Living Book of Eschaton is currently at. As the book dwindles in size, it is important to find items of karmic power and PUT <item>
on ESCHATON will cause the Living Book to grow. Your connection to the Living Book of the Eschaton comes from having joined the guild of Occultists. Those who have taken the Occultist class but have not
joined the guild have no access to this group karma. They access personal karma instead, via studying items of karmic power directly.
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Syntax: HEARTSTONE
Using your karma, you can create a heartstone, which stores mana that will be drawn upon until the heartstone cracks.
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Syntax: SIMULACRUM
Using your karma, you can create a simulacrum that stores health. Whenever you take damage, a portion of that damage will be absorbed by the simulacrum until it cracks.
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Syntax: TIMEWARP
You are a master of time itself and can warp the field of time in your location. If there are any vibes in your location, one will be randomly dislocated outside of time.
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Syntax: DISTORTAURA
        NORMALAURA
Tapping into your karma, you can distort your own aura, causing a portion of physical damage meant for you to be fed back on the attacker. Your mana reserves will be constantly drained as long as your aura is distorted. NORMALAURA will return your aura to its natural state.
TRIGGER MSG :
Your attack causes * to glow a vibrant violet, and a lash of energy whips back at you.
CURE: NONE....
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Syntax: PINCHAURA <player> <defense>
You have become exceptionally expert in the study of auras. Indeed, now you can surgically alter an individual's aura, ridding him or her of one of the following defenses: cloak, speed, caloric, fireresistance, levitation, insomnia, kola.
 
TRIGGER MSG:
* makes a sudden, quick gesture in front of you, almost hitting your nose.
CURE: REAPPLY THE DEFS (no msg which is stripped)
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Syntax: IMPART <adventurer>
Impart your knowledge of karma to another Occultist, albeit at a loss.
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Syntax: TRANSCENDENCE
        ENTER GATEWAY
Using this ability, you will open an gateway to the Chaos Plane, allowing you to go there and bargain for the services of the Chaos Entities. Once the gate is opened, type ENTER GATEWAY to enter the Chaos Plane. Once there, you can either wait 10 minutes and be thrown out automatically, or you can seek the exit, which is hidden in the Whirlpool of Chaos.
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Syntax: UNNAMABLE SPEAK
        UNNAMABLE VISION
From your studies of occult lore, you can use karma to actually speak the Unnamable's name or cause a vision of the Unnamable to appear to everyone in a location. For any who are not trained in occult studies, those hearing the name or seeing the vision will be afflicted with various insanities.
 
SPEAK TRIGGER MSG :
* speaks something in an unknown and impossible language. Unable to
process the alien images these words induce, your thoughts become jumbled.
CURE : FOCUS or EAT ASH
 
VISION TRIGGER MSG :
* lowers {his|her} eyes and an unearthly image appears before you. Unable to accept what this vision means, your thoughts become jumbled.
CURE : FOCUS or EAT ASH
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Syntax: DEVOLVE <player>
You have the power to terribly curse your opponent so that his or her appearance de-evolves into a primitive state, causing any allies to turn on him or her in disgust.
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Syntax: CLEANSEAURA <player>
If someone's aura has been mutated by any animal spirits, you can cure them of this affliction by cleansing their aura and returning it to its natural state.
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Syntax: TENTACLES
You can warp your body so that it sprouts tentacles, which seek out your enemies of their own accord, holding them in your location.
 
TRIGGER MSGS:
* raises {her|his} hands above {her|his} head, and tentacles spring out from the sides of {her|his} body and flail about of their own accord.
 
* breathes a sigh of comfort as the flailing tentacles recede back into {her|his} body.
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Syntax: CHAOSRAYS
Transmuting your karma into pure chaos, you can summon forth the Seven Rays to blast a location, hitting everyone in the room except yourself with random rays of chaos.
 
TRIGGER MSGS :
You are hit by a *blue* ray. (blue, orange, red, indigo)
Blue = Cold attack, apply caloric
orange = Stupidity
Red = Dmg
Indigo = Aeon effect (strip speed or give aeon)
Green = heals your health
Yellow = heals your mana
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Syntax: WHISPERINGMADNESS <player>
Having one of the following insanities: dementia, stupidity, confusion,
hypersomnia, paranoia, hallucinations, impatience, addiction, recklessness, and masochism, weakens the mind enough to afflict that person with the dreaded curse of whispering madness. Once afflicted, none of those insanities can be cured until whispering madness is cured first.
 
TRIGGER MSGS:
* passes {her|his} hand in front of you. You feel an invisible claw brush the back of your skull, but quickly brush it off. 
 - FAILED ATTEMPT, NOT ENOUGH AFflICTIONS
 
* places both hands on either side of your head and stares traight into your eyes. A ghostly ocher light gleams from {her|his} pupils and shoots into your eyes, and your mind expands with alien and strange visions.
You shout, "No, it cannot be true! I cannot accept it! I beg of you to make it stop!"

 
You hear an eerie voice whisper horrible words in the back of your skull.
CURE : SMOKE ELM

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Syntax: TRUENAME CORPSE
        TRUENAMES
        UTTER TRUENAME <player>
Your occult knowledge has grown to such an extent that you can discern the truename of an individual, the name that vibrates to that person's soul, from his or her corpse. TRUENAMES will tell you whose truenames you have and how many times you may utter it. If the truename of a person is uttered in front of him or her, that person will be harmed in body and mind, left defenseless, and be inflicted by the Aeon curse. Once uttered, that particular truename will be forgotten.
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Syntax: ASTRALFORM
        HUMAN
Having mastered all facets of your aura, you can now become pure spirit, though you will moderately lose willpower as you strain to hold your nebulous form together. HUMAN is the command to return to your normal form.
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Syntax: ENLIGHTEN <target>
Perhaps the cruelest curse imaginable, you can reveal the occult mysteries to a non-initiate as you have learned it. Their minds must be sufficiently open for the revelation to be received. In other words, the target must have whispering madness as well as three (or more) of the following insanities: dementia, stupidity, confusion, hypersomnia, paranoia, hallucinations, impatience, hypochondria, recklessness, masochism, agoraphobia, anorexia, loneliness, claustrophobia, lover's effect. If such is the case, you may give that target the revelation of what the nature of the universe is as you see it, which will unfortunately make their insanities permanent until death.
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Syntax: TRANSMOGRIFY
        MUTATIONS
Congratulations! Your studies have now reached the plateau wherein your mastery of the occult is so great that you can now prepare your body and aura for true transformation. Instead of dying, you will transmogrify into a being of pure chaos--you will become a Chaos Lord.  You will receive one change of the body, skin and a very odd miscellaneous change which correspond to the effects listed below. MUTATIONS will show you exactly what the functions of the mutations you have are. It will not show useless mutations (see below).
You may only use this ability once every 9-15 (random) Achaean days.
* Note:  The chance for positive changes outweighs the chance for negative changes by nearly a 2-1 margin. It is also possible to get a useless mutation.
For instance, bulging muscles that give no strength advantage, or blotchy skin that does not subject you to greater magical damage.
 
One Body Change         Description
+1 to +3 STR              bulging muscles
+1 to +3 INT              an expanded skull
+1 to +3 DEX              double joints
+1 to +3 CON              a gorilla-like body
-1 to -3 STR              stringy muscles
-1 to -3 INT              a caved forehead
-1 to -3 DEX              stiff joints
-1 to -3 CON              an anorexic body
One Skin Change        Description
LVL 1 to 3 Cold           blue fur
LVL 1 to 3 Fire           red scales
LVL 1 to 3 Magic          purple fur
LVL 1 to 3 Elect.         white scales
LVL 1 to 3 Poison         black scales
LVL 1 to 3 Blunt          hardened skin
LVL 1 to 3 Cutting        bumpy skin
LVL 1 to 3 Asphyxiation   porous skin
LVL 1 to 3 Psychic        porcupine needles
LVL -1 to -3 Cold         papery skin
LVL -1 to -3 Fire         fluffy feathers
LVL -1 to -3 Magic        blotchy skin
LVL -1 to -3 Elect.       silvery skin
LVL -1 to -3 Poison       mottled skin
LVL -1 to -3 Blunt        bruised skin
LVL -1 to -3 Cutting      thin skin
LVL -1 to -3 Asphyxiation waxy skin
LVL -1 to -3 Psychic      pocked skin
One Misc. Change        Description
LVL 1 to 2 Health Regen   a chicken-like head
LVL 1 to 2 Mana Regen     frog feet
LVL 1 to 2 Will Regen     bulging eyes
LVL 1 to 2 End. Regen     elephantine legs
Level 1 slow bal          a bloated belly
Level 1 slow eq           a protruding brow
Level 1 to 2 slow wake    droopy eyes
Level 1 slow heal         a sunken chest