Ok, this is where I will put some knowledge of skills and what they say when they hit you. Also may include
cures at a later date: NOTE - I left out most abilities which do absolutely nothing (ones like Scry/Ague/that crap and
stuff)
Occultism:
Ague A chill that enters
from the aura to the body.
Window Seek out
another in your mind's eye.
Warp
Cause your enemy's body to warp beyond recognition.
Night
Create darkness in the room.
Shroud Perform
many actions in secret.
Bodywarp Warping your own body
is not for the faint of heart.
Eldrichmists The Hymn to Glaaki will raise strange
mists.
Mask Conceal the movement
of your chaos entities.
Attend Force your
students to pay attention.
Enervate Suck the strength
from your enemy's aura.
Encipher Hide your writings from
prying eyes.
Quicken A small time warp around your
enemy makes them hungry.
Astralvision Your aura gives insights into that which
is around.
Shrivel Cause your opponents limbs to
shrivel up.
Readaura Reading another's aura will reveal
their secrets.
Karma Sense how much
karma you have accumulated.
Heartstone Create a figurine of your
heart to help give you mana.
Simulacrum Create a figurine of yourself
that absorb damage.
Timewarp Warping time in a location
will move vibes.
Distortaura Distorting your aura will
protect you from physical harm.
Pinchaura Surgically alter
your patient's aura.
Impart Impart your karmic
knowledge to others with Occultism.
Transcendence Open a gateway to the Plane of Chaos.
Unnamable
Hear what cannot be named, or see what cannot be imagined.
Devolution
Devolving your enemy will make them unrecognizable.
Cleanseaura Cleanse
away those pesky animal spirits from an aura.
Tentacles Master
your body and create tentacles of your own.
Chaosrays Pure
chaos will strike all in a location.
Whisperingmadness A curse of madness not soon forgotten.
Devilmark
The Mark of the Devil grants great power.
Truename Find
the truename of your enemy.
SYNTAX/TRIGGERS:
Syntax: AGUE <player>
You can afflict a person's aura with an ague. This will cause the unfortunate wretch to freeze in two or three stages.
If the target has a caloric salve applied, this will nullify the caloric salve. If not, then it will set him or her shivering,
which will regularly cause a loss of equilibrium. If you chill a shivering person, you will freeze him or her completely.
TRIGGER MSG:
* sends an icy blue tendril of light that lashes out at you and wraps
around you,
sending a strange chill deep into your bones.
CURE: APPLY CALORIC
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Syntax: WINDOW <player>
Using the power of your will, you can seek out the location of anyone's aura.
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Syntax: WARP <target>
Your power to warp reality can be focused on a single individual, causing horrific mutations and cancerous growths that
are ultimately quite lethal.
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Syntax: NIGHT
Cast a shroud of darkness over a location.
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Syntax: SHROUD
UNSHROUD
This will draw a shroud of concealment over your actions.
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Syntax:
BODYWARP
You can warp your own form into an unspeakable image, causing a primal fear even in the most hardy.
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Syntax: ELDRICHMISTS
By singing the Hymn to Glaaki, you may call up eldrich mists out of the ground itself, harming all except yourself.
TRIGGER MSGS :
* raise {his|her} arms and softly sings an eerie hymn. Suddenly, green mists rise
up from the ground burning the air itself.
Your legs collapse from under you and consciousness leaves you as you pass out from extreme hunger.
As the stinking gas fills your lungs, you vomit violently.
Your stomach notifies you that it is beginning to feel hungry. Perhaps you should find yourself some food.
Your legs begin to tremble with weakness and you feel light-headed and dizzy.
The thought of food looms foremost in your mind.
All rational thought vacates your mind as an animal craving for sustenance overcomes you.
You double over in pain as your stomach virtually collapses.
CURE: HOLD BREATH or EAT A LOT OF MUTTON
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Syntax: MASK
UNMASK
This ability will cause all the chaos entities in your entourage to become cloaked. While cloaked, their movement in
and out of rooms will not be seen. To remove the cloak, use UNMASK.
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Syntax: ATTEND <player>
Using the power of your will, you can exert your aura and force your students to attend to their studies, curing them
of deafness and blindness.
TRIGGER MSG :
* glows with an emerald hue and snaps {his|her} fingers at you.
CURE : Go BLIND/EAT BAYBERRY and GO DEAF/EAT HAWTHORN
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Syntax: ENERVATE <player>
Using the power of your aura, you can send forth a tendril and suck out the energy from the aura of another, thereby
draining another's mental energy to add to your own.
TRIGGER MSG :
* frowns in concentration as a tendril of yellow energy flashes out and attaches to
you.
You suddenly have a headache.
CURE : DO NOTHING OR DRINK MANA
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Syntax: ENCIPHER <journal/letter>
TRANSLATE <journal/letter>
Secrecy is one of the hallmarks of Occultism. In order to guard your writings from the uninitiated, you can hide your
writings in a cipher. TRANSLATE will decipher the text so anyone may read.
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Syntax: QUICKEN <player>
Your power over reality and time is such that you can create a small warp in the time field around an individual, who
will not notice any time pass, though his or her body will suddenly feel the effects.
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Syntax: ASTRALVISION
You are an Occultist, attuned to the aura of all living beings and able to seek out their lifeforce. With this power,
you will gain both deathsight and lifevision.
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Syntax: SHRIVEL <arms/legs>
<player>
SHRIVEL <left/right> <arm/leg> <player>
By grabbing onto the limb of a player, you can destroy its marrow, rendering it useless.
TRIGGER MSG:
Before you can avoid it, * hand brushes against your {leg|arm} and it withers away.
You watch, in horror, as your {right|left} arm shrivels up and becomes useless.
CURE : APPLY MENDING
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Syntax: READAURA <player>
Your knowledge of auras is such that you may read the auras of others, seeing any anomalies and enchantments attached
to the auras, or sense any presence that protects or affects the aura.
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Syntax:
KARMA
OPEN ESCHATON
STUDY ESCHATON
PUT <item> on ESCHATON
You may now utilize karma by probing the occult mysteries found in the Living Book of Eschaton. KARMA will tell you how
high your karma level is. When you STUDY ESCHATON, your karma level will rise, though the Living Book of Eschaton will be
slowly consumed by this thirst for knowledge. OPEN ESCHATON will tell you how many pages the Living Book of Eschaton is currently
at. As the book dwindles in size, it is important to find items of karmic power and PUT <item>
on ESCHATON will
cause the Living Book to grow. Your connection to the Living Book of the Eschaton comes from having joined the guild of Occultists.
Those who have taken the Occultist class but have not
joined the guild have no access to this group karma. They access
personal karma instead, via studying items of karmic power directly.
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Syntax:
HEARTSTONE
Using your karma, you can create a heartstone, which stores mana that will be drawn upon until the heartstone cracks.
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Syntax:
SIMULACRUM
Using your karma, you can create a simulacrum that stores health. Whenever you take damage, a portion of that damage
will be absorbed by the simulacrum until it cracks.
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Syntax:
TIMEWARP
You are a master of time itself and can warp the field of time in your location. If there are any vibes in your location,
one will be randomly dislocated outside of time.
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Syntax:
DISTORTAURA
NORMALAURA
Tapping into your karma, you can distort your own aura, causing a portion of physical damage meant for you to be fed
back on the attacker. Your mana reserves will be constantly drained as long as your aura is distorted. NORMALAURA will return
your aura to its natural state.
TRIGGER MSG :
Your attack causes * to glow a vibrant violet, and a lash of energy whips back at you.
CURE: NONE....
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Syntax: PINCHAURA <player> <defense>
You have become exceptionally expert in the study of auras. Indeed, now you can surgically alter an individual's aura,
ridding him or her of one of the following defenses: cloak, speed, caloric, fireresistance, levitation, insomnia, kola.
TRIGGER MSG:
* makes a sudden, quick gesture in front of you, almost hitting your nose.
CURE: REAPPLY THE DEFS (no msg which is stripped)
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Syntax: IMPART <adventurer>
Impart your knowledge of karma to another Occultist, albeit at a loss.
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Syntax:
TRANSCENDENCE
ENTER GATEWAY
Using this ability, you will open an gateway to the Chaos Plane, allowing you to go there and bargain for the services
of the Chaos Entities. Once the gate is opened, type ENTER GATEWAY to enter the Chaos Plane. Once there, you can either wait
10 minutes and be thrown out automatically, or you can seek the exit, which is hidden in the Whirlpool of Chaos.
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Syntax: UNNAMABLE SPEAK
UNNAMABLE VISION
From your studies of occult lore, you can use karma to actually speak the Unnamable's name or cause a vision of the Unnamable
to appear to everyone in a location. For any who are not trained in occult studies, those hearing the name or seeing the vision
will be afflicted with various insanities.
SPEAK TRIGGER MSG :
* speaks something in an unknown and impossible language. Unable to
process
the alien images these words induce, your thoughts become jumbled.
CURE : FOCUS or EAT ASH
VISION TRIGGER MSG :
* lowers {his|her} eyes and an unearthly image appears before you. Unable to
accept what this vision means, your thoughts become jumbled.
CURE : FOCUS or EAT ASH
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Syntax: DEVOLVE <player>
You have the power to terribly curse your opponent so that his or her appearance de-evolves into a primitive state, causing
any allies to turn on him or her in disgust.
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Syntax:
CLEANSEAURA <player>
If someone's aura has been mutated by any animal spirits, you can cure them of this affliction by cleansing their aura
and returning it to its natural state.
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Syntax:
TENTACLES
You can warp your body so that it sprouts tentacles, which seek out your enemies of their own accord, holding them in
your location.
TRIGGER MSGS:
* raises {her|his} hands above {her|his} head, and tentacles spring out from the sides of
{her|his} body and flail about of their own accord.
* breathes a sigh of comfort as the flailing tentacles recede back into {her|his} body.
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Syntax: CHAOSRAYS
Transmuting your karma into pure chaos, you can summon forth the Seven Rays to blast a location, hitting everyone in
the room except yourself with random rays of chaos.
TRIGGER MSGS :
You are hit by a *blue* ray. (blue, orange, red, indigo)
Blue = Cold attack, apply caloric
orange = Stupidity
Red
= Dmg
Indigo = Aeon effect (strip speed or give aeon)
Green = heals your health
Yellow = heals your mana
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Syntax:
WHISPERINGMADNESS <player>
Having one of the following insanities: dementia, stupidity, confusion,
hypersomnia, paranoia, hallucinations, impatience,
addiction, recklessness, and masochism, weakens the mind enough to afflict that person with the dreaded curse of whispering
madness. Once afflicted, none of those insanities can be cured until whispering madness is cured first.
TRIGGER MSGS:
* passes {her|his} hand in front of you. You feel an invisible claw brush the back
of your skull, but quickly brush it off.
- FAILED ATTEMPT, NOT ENOUGH AFflICTIONS
* places both hands on either side
of your head and stares traight into your eyes. A ghostly ocher light
gleams from {her|his} pupils and shoots into your eyes, and your mind expands with alien and strange visions.
You shout,
"No, it cannot be true! I cannot accept it! I beg of you to make it stop!"
You hear an eerie voice whisper horrible words in the back of your skull.
CURE : SMOKE ELM
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Syntax: TRUENAME CORPSE
TRUENAMES
UTTER TRUENAME <player>
Your occult knowledge has grown to such an extent that you can discern the truename of an individual, the name that vibrates
to that person's soul, from his or her corpse. TRUENAMES will tell you whose truenames you have and how many times you may
utter it. If the truename of a person is uttered in front of him or her, that person will be harmed in body and mind, left
defenseless, and be inflicted by the Aeon curse. Once uttered, that particular truename will be forgotten.
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Syntax:
ASTRALFORM
HUMAN
Having mastered all facets of your aura, you can now become pure spirit, though you will moderately lose willpower as
you strain to hold your nebulous form together. HUMAN is the command to return to your normal form.
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Syntax: ENLIGHTEN <target>
Perhaps the cruelest curse imaginable, you can reveal the occult mysteries to a non-initiate as you have learned it.
Their minds must be sufficiently open for the revelation to be received. In other words, the target must have whispering madness
as well as three (or more) of the following insanities: dementia, stupidity, confusion, hypersomnia, paranoia, hallucinations,
impatience, hypochondria, recklessness, masochism, agoraphobia, anorexia, loneliness, claustrophobia, lover's effect. If such
is the case, you may give that target the revelation of what the nature of the universe is as you see it, which will unfortunately
make their insanities permanent until death.
------------------------------------------------------------------------------------
Syntax: TRANSMOGRIFY
MUTATIONS
Congratulations! Your studies have now reached the plateau wherein your mastery of the occult is so great that you can
now prepare your body and aura for true transformation. Instead of dying, you will transmogrify into a being of pure chaos--you
will become a Chaos Lord. You will receive one change of the body, skin and a very odd miscellaneous change which correspond
to the effects listed below. MUTATIONS will show you exactly what the functions of the mutations you have are. It will not
show useless mutations (see below).
You may only use this ability once every 9-15 (random) Achaean days.
* Note: The chance for positive changes outweighs the chance for negative changes by nearly a 2-1 margin. It is
also possible to get a useless mutation.
For instance, bulging muscles that give no strength advantage, or blotchy skin
that does not subject you to greater magical damage.
One Body Change Description
+1 to
+3 STR bulging muscles
+1 to +3 INT
an expanded skull
+1 to +3 DEX double joints
+1
to +3 CON a gorilla-like body
-1 to -3 STR
stringy muscles
-1 to -3 INT a caved forehead
-1
to -3 DEX stiff joints
-1 to -3 CON
an anorexic body
One Skin Change Description
LVL 1 to 3
Cold blue fur
LVL 1 to 3 Fire
red scales
LVL 1 to 3 Magic purple fur
LVL 1 to 3 Elect.
white scales
LVL 1 to 3 Poison black scales
LVL 1 to 3 Blunt
hardened skin
LVL 1 to 3 Cutting bumpy skin
LVL 1 to 3 Asphyxiation
porous skin
LVL 1 to 3 Psychic porcupine needles
LVL -1 to -3 Cold
papery skin
LVL -1 to -3 Fire fluffy feathers
LVL -1 to -3 Magic
blotchy skin
LVL -1 to -3 Elect. silvery skin
LVL -1 to -3 Poison
mottled skin
LVL -1 to -3 Blunt bruised skin
LVL -1 to -3 Cutting
thin skin
LVL -1 to -3 Asphyxiation waxy skin
LVL -1 to -3 Psychic pocked skin
One Misc. Change Description
LVL 1 to 2 Health Regen
a chicken-like head
LVL 1 to 2 Mana Regen frog feet
LVL 1 to 2 Will Regen
bulging eyes
LVL 1 to 2 End. Regen elephantine legs
Level 1 slow bal
a bloated belly
Level 1 slow eq a protruding brow
Level
1 to 2 slow wake droopy eyes
Level 1 slow heal a sunken
chest